Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/28494
Title: Designing a framework for VR mechanics that elicit targeted emotions
Authors: Mallary, Adriana Leigh
Advisors: Cox, C
Dima, M
Keywords: Game Design;Emotional Design;Affective Design;Interactions in Video Games;Affordances in Video Games
Issue Date: 2023
Publisher: Brunel University London
Abstract: The realm of Virtual Reality (VR) in game development is rapidly expanding, paralleled by a growing interest in designing emotionally resonant VR experiences. However, there exists a notable void in design frameworks tailored for crafting mechanics that precisely evoke intended emotions. This thesis aims to bridge this gap by formulating a comprehensive framework that aids developers to create VR game mechanics that elicit targeted emotional responses. Starting with an immersive study of various VR games, this project analyses existing VR mechanics and their emotional impacts. These insights contribute to the development of initial models, tested before forming an initial framework, and further validated through a Pilot Study. Subsequently, the viability of the framework as a practical tool for designers is substantiated via the creation and assessment of two VR prototypes, each aimed at eliciting divergent emotional states. The main study, involving participant feedback, refines the framework’s efficacy and identifies necessary adjustments. The culminating outcome of this comprehensive journey is the delivery of a refined and validated framework, suitable to support developers in the gaming industry to craft emotionally engaging VR experiences.
Description: This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University London
URI: http://bura.brunel.ac.uk/handle/2438/28494
Appears in Collections:Design
Multimedia
Dept of Arts and Humanities Theses

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