Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/9013
Title: 'When I click "ok" I become Sassy – I become a girl.' Young people and gender identity: Subverting the ‘body’ in massively multi-player online role-playing games
Authors: Crowe, N
Watts, DM
Keywords: Identity;Gender;Massively multi-player online role-playing games;Digital;Play
Issue Date: 2014
Publisher: Taylor & Francis
Citation: International Journal of Adolescence and Youth, 19(2), 217 - 231, 2014
Abstract: This article explores young people's practices in the virtual spaces of online gaming communities. Based on a five-year ethnographic study of virtual worlds, it considers how young people construct and maintain identities within virtual social systems. In particular, the article discusses digital gender practices and considers the potential that these games offer for their young users to engage in alternate gender identities. We argue that these digital spaces offer spaces for the imagination and can enhance agency and, potentially, resistance. However, digital identity is simultaneously no ‘liberated space’ and it incorporates norms and practices that often mirror those of the material world. We argue that this ‘porosity’ is an important tool through which young people come to understand gender identity.
Description: This article is available open access through the publisher’s website through the link below. Copyright @ 2012 Taylor & Francis.
URI: http://www.tandfonline.com/doi/abs/10.1080/02673843.2012.736868
http://bura.brunel.ac.uk/handle/2438/9013
DOI: http://dx.doi.org/10.1080/02673843.2012.736868
ISSN: 0267-3843
Appears in Collections:Education
Dept of Education Research Papers

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