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Issue DateTitleAuthor(s)
10-Oct-2020The influence of human factors on 360<sup>∘</sup> mulsemedia QoESaleme, EB; Covaci, A; Assres, G; Comsa, IS; Trestian, R; Santos, CAS; Ghinea, G
8-Dec-2021Content-rich and Expansive Virtual Environments Using Passive Props As World AnchorsWheeler, SG; Hoermann, S; Lindeman, RW; Ghinea, G; Covaci, A
5-Jul-2023A brief gamified immersive intervention to improve 11–14-year-olds’ cycling-related looking behaviour and situation awareness: A school-based pilot studyBishop, DT; Daylamani-Zad, D; Dkaidek, TS; Fukaya, K; Broadbent, DP
13-Sep-2023Exploring Language Pedagogy with Virtual Reality and Artificial IntelligenceMichael, B; Aburumman, N
7-Mar-2023Thermal and wind devices for multisensory human-computer interaction: an overviewda Silveira, AC; Rodrigues, EC; Saleme, EB; Covaci, A; Ghinea, G; Santos, CAS
12-Oct-2022Virtually Secure: A taxonomic assessment of cybersecurity challenges in virtual reality environmentsOdeleye, B; Loukas, G; Heartfield, R; Sakellari, G; Panaousis, E; Spyridonis, F
30-Mar-2022Nonverbal Communication in Virtual Reality: Nodding as a Social Signal in Virtual InteractionsAburumman, N; Gillies, M; Ward, JA; Hamilton, AFdeC
20-Jan-2024Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual realityWheeler, SG; Hoermann, S; Lindeman, RW; Ghinea, G; Covaci, A