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Issue DateTitleAuthor(s)
21-May-2022Guidelines for evaluating wearables’ quality of experience in a mulsemedia contextHussain, N; Ghinea, G
8-Nov-2022Immersive Authoring of 360 Degree Interactive ApplicationsFarias, FMD; De Mattos, DP; Ghinea, G; Muchaluat-Saade, DC
6-Jan-2022Multisensory 360° Videos Under Varying Resolution Levels Enhance PresenceCovaci, A; Bissoli Saleme, E; Assres, G; Comsa, IS; Trestian, R; Saibel Santos, CA; Ghinea, G
14-Sep-2020On the influence of individual differences in cross-modal Mulsemedia QoEKani-Zabihi, E; Hussain, N; Mesfin, G; Covaci, A; Ghinea, G
23-Jul-2020Toward Content-Driven Intelligent Authoring of Mulsemedia Applicationsde Abreu, RS; Mattos, D; dos Santos, J; Ghinea, G; Muchaluat-Saade, DC
19-Sep-2023That Scent Evokes an Image—On the Impact of Olfactory Cues on User Image Recall in Digital Multisensory EnvironmentsAlkasasbeh, AA; Ghinea, G
23-Oct-2023Guidelines for conducting biofeedback-enhanced QoE studies in mulsemedia-enhanced virtual realitySilveira, A; Raisamo, R; Spyridonis, F; Covaci, A; Ghinea, G; Santos, CAS
12-Jun-2023Technology Enhanced Mulsemedia Learning (TEML) for Learners with DyslexiaMohana, M; Da Silveira, AC; Suvetha, V; Subashini, P; Ghinea, G; Santos, CAS
12-Jun-2023Welcome to SensoryX 2023Jost, C; Saade, DCM; Ghinea, G