Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/7565
Full metadata record
DC FieldValueLanguage
dc.contributor.authorScott, M-
dc.contributor.authorGhinea, G-
dc.contributor.editorFowler, A-
dc.date.accessioned2013-07-10T11:42:54Z-
dc.date.available2013-07-10T11:42:54Z-
dc.date.issued2013-
dc.identifier.citationGGJ '13, Chania, Crete, Greece: pp. 17 - 20, 14-17 May 2013en_US
dc.identifier.urihttp://arxiv.org/pdf/1305.4359v1en
dc.identifier.urihttp://ggj.fdg2013.org/index.htmlen
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/7565-
dc.descriptionCopyright @ 2013 The Authorsen_US
dc.description.abstractThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for learning. This provides an opening to promote themes and ideas that could help form future thinking about games design, emerging as a form of induction on key design issues for new practitioners. Such an approach aims to raise awareness about issues which learners could help develop and take with them into industry. However, the experience itself affords a deep experiential rhetoric and dialogue with experts that could be an effective pedagogical tool for issues seldom addressed deeply in formal educational settings. This paper describes an account by one such individual, being introduced to game accessibility through participation in the GGJ. As such, it is not intended as a rigorous empirical analysis, but rather a perspective on one way a game jam can be experienced, inviting further research on the topic.en_US
dc.language.isoenen_US
dc.publisherSociety for the Advancement of the Science of Digital Gamesen_US
dc.titlePromoting game accessibility: Experiencing an induction on inclusive design practice at the global games jamen_US
dc.typeConference Paperen_US
pubs.place-of-publicationSanta Cruz, California-
pubs.organisational-data/Brunel-
pubs.organisational-data/Brunel/Administration and Support Staff-
pubs.organisational-data/Brunel/Administration and Support Staff/Test Group-
pubs.organisational-data/Brunel/Brunel Active Staff-
pubs.organisational-data/Brunel/Brunel Active Staff/School of Info. Systems, Comp & Maths-
pubs.organisational-data/Brunel/Brunel Active Staff/School of Info. Systems, Comp & Maths/IS and Computing-
pubs.organisational-data/Brunel/PhD Students-
pubs.organisational-data/Brunel/PhD Students/PhD Students-
pubs.organisational-data/Brunel/University Research Centres and Groups-
pubs.organisational-data/Brunel/University Research Centres and Groups/School of Engineering and Design - URCs and Groups-
pubs.organisational-data/Brunel/University Research Centres and Groups/School of Engineering and Design - URCs and Groups/Brunel Innovation Centre-
pubs.organisational-data/Brunel/University Research Centres and Groups/School of Information Systems, Computing and Mathematics - URCs and Groups-
pubs.organisational-data/Brunel/University Research Centres and Groups/School of Information Systems, Computing and Mathematics - URCs and Groups/People and Interactivity Research Centre-
Appears in Collections:Publications
Computer Science
Dept of Computer Science Research Papers

Files in This Item:
File Description SizeFormat 
1305.4359v1.pdf113.21 kBAdobe PDFView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.