Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/4427
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dc.contributor.authorTaylor, SJE-
dc.contributor.authorSaville, J-
dc.contributor.authorSudra, R-
dc.date.accessioned2010-06-16T12:04:09Z-
dc.date.available2010-06-16T12:04:09Z-
dc.date.issued1999-
dc.identifier.citationProceedings of the Winter Simulation Conference (WSC), Phoenix, December 1999. 1: 518-523en
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/4427-
dc.description.abstractBandwidth consumption in distributed real time simulation, or networked real time simulation, is a major problem as the number of participants and the sophistication of joint simulation exercises grow in size. The paper briefly reviews distributed real time simulation and bandwidth reduction techniques and introduces the Generic Runtime Infrastructure for Distributed Simulation (GRIDS) as a research architecture for studying such problems. GRIDS uses Java abstract classes to promote distributed services called thin agents, a novel approach to implementing distributed simulation services, such as user defined bandwidth reduction mechanisms, and to distributing the executable code across the simulation. Thin agents offer the advantages of traditional agents without the overhead imposed by mobility or continuous state, which are unnecessary in this context. We present our implementation and some predicted results from message reduction studies using thin agentsen
dc.language.isoenen
dc.publisherIEEEen
dc.titleDeveloping interest management techniques in distributed interactive simulation using Javaen
dc.typeConference Paperen
dc.identifier.doihttp://dx.doi.org/10.1109/WSC.1999.823118-
Appears in Collections:Computer Science
Dept of Computer Science Research Papers

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