Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/2898
Title: Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation
Authors: Mao, C
Qin, S F
Wright, D K
Keywords: Storyboarding; human modelling and animation; sketching interface; character intercommunication
Issue Date: 2006
Publisher: ACM
Citation: Proceedings of ACM SIGCHI International Conference On Advances In Computer Entertainment Technology. LA, USA, June 14-16 2006.
Abstract: Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figure􀃆fleshing-out􀃆skin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes.
URI: http://bura.brunel.ac.uk/handle/2438/2898
Appears in Collections:Design
Brunel Design School Research Papers

Files in This Item:
File Description SizeFormat 
Sketching-out Virtual Humans- From 2D Storyboarding to.pdf828.33 kBAdobe PDFView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.