Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/28014
Title: The Development and Evaluation of the Platform for Online High-Level Cooperative Games
Authors: Liu, FL
Hong, GD
Shih, JL
Ghinea, G
Keywords: game-based learning;gaming platform;system development;high-level cooperative games;technology acceptance model
Issue Date: 1-Dec-2023
Publisher: Asia-Pacific Society for Computers in Education
Citation: Liu, D. et al. (2023) 'The Development and Evaluation of the Platform for Online High-Level Cooperative Games', 31st International Conference on Computers in Education, ICCE 2023 - Proceedings, vol. 1, pp. 177 - 182. Available at: https://eds.let.media.kyoto-u.ac.jp/ICCE2023/wp-content/uploads/2023/12/ICCE2023-Proceedings-V1-1214-final.pdf.
Abstract: The design of educational games plays an increasingly important role in modern education. By combining learning with games, it can attract students' attention and making learning more interesting. This study describes the development of a platform designed specifically for the online high-level cooperative game in which students are encouraged to achieve their own goals as well as common goals to reach win-win situation. Technology Acceptance Model (TAM) was used to analyze students' overall perceptions of the platform. The results show that the design of the game platform had high perceived usefulness and perceived ease of use, and players also showed positive attitudes and usage intentions. Therefore, a good game platform should have interactivity, educational value, problem-solving settings, and usability to provide the best gaming experience and have a positive impact on learning.
URI: https://bura.brunel.ac.uk/handle/2438/28014
ISBN: 978-626-96890-1-9
Other Identifiers: ORCID iD: Gheorghita Ghinea https://orcid.org/0000-0003-2578-5580
Appears in Collections:Dept of Computer Science Research Papers

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