Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/27857
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dc.contributor.authorLaws-Nicola, TJ-
dc.contributor.authorFerguson, B-
dc.date.accessioned2023-12-15T13:14:02Z-
dc.date.available2023-12-15T13:14:02Z-
dc.date.issued2021-10-01-
dc.identifierORCID iD: Brent Ferguson https://orcid.org/0000-0003-1679-5672-
dc.identifier.citationLaws-Nicola, T.J. and Ferguson, B. (2021) 'Harmonic Chains: Weaponization in Omega Quintet', Journal of Sound and Music in Games, 2 (4), pp. 1 - 12. doi: 10.1525/jsmg.2021.2.4.1.en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/27857-
dc.descriptionThis work includes a video clip available online at: https://doi.org/10.1525/jsmg.2021.2.4.1 .-
dc.description.abstractOmega Quintet (Idea Factory International, 2014), a role-playing video game released for the Sony PlayStation 4, centers around the concept of weaponizing musical entities and apparatuses to combat threats in a dystopian universe. Omega Quintet weaponizes music literally, supernaturally, and economically, both inside and outside of the game narrative. In this article, we interpret these types of weaponization as an extended allegory for consumption. On one level, the surface narrative denotes sound as a murder tool, on another level the player enables violent consumption of these tools, and yet another level reveals the weaponization of agency within a gendered labor market. The story of Omega Quintet is set in a dystopian Japan overrun by monsters known as the BEEP. Protagonist Takt and his childhood friend, Otoha, join an organization that develops special idols known as Verse Maidens to fight the BEEP. Surviving members of humanity provide the fan base for the Verse Maidens. The Verse Maidens depend on fan support to fuel their powers. Battles in Omega Quintet feature an assortment of musical weaponization. Examples include Sound Weapons as the main conduit for physical attacks, Verse Maidens’ unique songs to play during extended attack sequences known as Live Mode, and special joint attacks known as Harmonic Chains. The battles take the commodification of idols to such an extreme that they are simultaneously consumed and used as weapons. Presented as a duality of fragility and strength, beauty and brutality, art and war, the Verse Maidens are consumed in a complex system of cultural and narrative implications.en_US
dc.format.extent1 - 12-
dc.format.mediumElectronic-
dc.languageEnglishen_US
dc.language.isoen_USen_US
dc.publisherUniversity of California Press on behalf of Society for the Study of Sound and Music in Gamesen_US
dc.rightsCopyright © 2023 Society for the Study of Sound and Music in Games. All rights reserved. Personal use only. No commercial reuse permitted, see: https://online.ucpress.edu/journals/pages/authors-
dc.rights.urihttps://online.ucpress.edu/journals/pages/authors-
dc.subjectweaponizationen_US
dc.subjectOmega Quinteten_US
dc.subjectidolen_US
dc.subjectfeminismen_US
dc.subjecthypercapitalismen_US
dc.titleHarmonic Chains: Weaponization in Omega Quinteten_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1525/jsmg.2021.2.4.1-
dc.relation.isPartOfJournal of Sound and Music in Games-
pubs.issue4-
pubs.publication-statusPublished-
pubs.volume2-
dc.identifier.eissn2578-3432-
dc.rights.holderSociety for the Study of Sound and Music in Games-
Appears in Collections:Dept of Arts and Humanities Research Papers

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