Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/2570
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dc.contributor.authorMao, C-
dc.contributor.authorQin, SF-
dc.contributor.authorWright, DK-
dc.coverage.spatial9en
dc.date.accessioned2008-08-01T15:51:44Z-
dc.date.available2008-08-01T15:51:44Z-
dc.date.issued2005-
dc.identifier.citationProceedings of Eurographics Workshop on Sketch Based Interfaces and Modeling. Dublin, 2005.en
dc.identifier.issn1812-3503-
dc.identifier.urihttp://www.eg.org/DOI/10.2312/SBM/SBM05/175-183en
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/2570-
dc.description.abstractThis paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of ‘thickness contrast’ as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse.en
dc.format.extent474983 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen-
dc.publisherEurographicsen
dc.titleA sketch-based gesture interface for rough 3D stick figure animationen
dc.typeConference Paperen
Appears in Collections:Design
Brunel Design School Research Papers

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