Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/25671
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dc.contributor.authorCarbone, MB-
dc.date.accessioned2022-12-23T16:35:37Z-
dc.date.available2022-12-23T16:35:37Z-
dc.date.issued2022-12-22-
dc.identifierORCID iD: Marco Benoît Carbone https://orcid.org/0000-0002-0037-0883-
dc.identifier.citationCarbone, M.B. (2022) 'Olive face, Italian voice. Constructing Super Mario as an Italian-American (1981-1996)', Cinergie. Il cinema e le altre arti, 11 (22), pp. 127 - 142. doi: 10.6092/issn.2280-9481/15824.en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/25671-
dc.description.abstractCopyright (c) 2022 Marco Benoît Carbone. This study examines the development of Super Mario’s Italian-American character in the United States (1981-1996) to suggest looking at vocal typecasting and aural representation as overlooked signifiers of performed ethnicity in the arts. As a technological and cultural history of Italian face and voice, the study draws on emerging conceptualisations of aural blackface to discuss the more ambivalent place of Italianicity in the transnational space of ethnically charged signifiers. Framing Mario’s characterisation through the notions of olive face and olive voice, the study addresses the ambiguous place of visual and aural Italian-ness as Otherness as an in-between of whiteness and blackness. Approaching character development through voice acting by combining screen, stardom, celebrity, franchise, and digital games studies, the paper looks at the production and cultural history of two milestone video games from the Nintendo franchise, Super Mario Bros. (1985) and Super Mario 64 (1996), in relation to related artwork and character-licensed products, including the Super Mario Bros. film (Buena Vista Pictures 1993), and the animated/mixed live action Super Mario Bros. Super Show (DIC/Viacom 1989). The study thus approaches diachronically, through the lens of performance and comedy, the cross-media development of Mario’s olive voice through its domestication in the United States, leading to licensing processes and the establishment of Mario’s Italian-American features. Considering the ambivalent historical alignment of Italianicity with white privilege in the United States and globally, the paper frames Super Mario as an ambivalently “ethnic” construction, cautiously navigating global audiences by encapsulating commonplaces of Italian-ness, Mediterranean-ness, and Latin-ness.en_US
dc.format.extent127 - 142-
dc.languageEnglish-
dc.language.isoenen_US
dc.publisherUniversità di Bolognaen_US
dc.rightsCopyright (c) 2022 Marco Benoît Carbone. This work is licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/).-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectvoice actingen_US
dc.subjectItalian-Americansen_US
dc.subjectvideo gamesen_US
dc.subjectethnicityen_US
dc.subjectblackfaceen_US
dc.titleOlive face, Italian voice. Constructing Super Mario as an Italian-American (1981-1996)en_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.6092/issn.2280-9481/15824-
dc.relation.isPartOfCinergie. Il cinema e le altre arti-
pubs.issue22-
pubs.publication-statusPublished-
pubs.volume11-
dc.identifier.eissn2280-9481-
dc.rights.holderMarco Benoît Carbone-
Appears in Collections:Dept of Arts and Humanities Research Papers

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