Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/24874
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dc.contributor.authorRoth, T-
dc.contributor.authorWeier, M-
dc.contributor.authorBauszat, P-
dc.contributor.authorHinkenjann, A-
dc.contributor.authorLi, Y-
dc.date.accessioned2022-07-12T16:00:32Z-
dc.date.available2022-07-12T16:00:32Z-
dc.date.issued2020-03-04-
dc.identifier17-
dc.identifierORCID iDs: Yongmin Li https://orcid.org/0000-0003-1668-2440-
dc.identifier.citationRoth, T. et al. (2020) 'Hash-based hierarchical caching and layered filtering for interactive previews in global illumination rendering', Computers, 9 (1), pp. 1 - 25. doi: 10.3390/computers9010017.en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/24874-
dc.description.abstractCopyright © 2020 by the authors. Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such previews of static scenes using a caching technique that builds upon a linkless octree. Our approach allows for memory-efficient storage and constant-time lookup to cache diffuse illumination at multiple hitpoints along the traced paths. Non-diffuse surfaces are dealt with in a hybrid way in order to reconstruct view-dependent illumination while maintaining interactive frame rates. By evaluating the visual fidelity against ground truth sequences and by benchmarking, we show that our approach compares well to low-noise path-traced results, but with a greatly reduced computational complexity, allowing for interactive frame rates. This way, our caching technique provides a useful tool for global illumination previews and multi-view rendering.en_US
dc.description.sponsorshipGerman Federal Ministry for Economic Affairs and Energy (BMWi), funding the MoVISO ZIM-project under Grant No.: ZF4120902.-
dc.format.extent1 - 25-
dc.format.mediumPrint - Electronic-
dc.format.mediumElectronic-
dc.languageEnglish-
dc.language.isoen_USen_US
dc.rightsCopyright © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectray tracingen_US
dc.subjectglobal illuminationen_US
dc.subjectlevel-of-detailen_US
dc.subjectcachingen_US
dc.subjectrenderingen_US
dc.titleHash-based hierarchical caching and layered filtering for interactive previews in global illumination renderingen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.3390/computers9010017-
dc.relation.isPartOfComputers-
pubs.issue1-
pubs.publication-statusPublished-
pubs.volume9-
dc.identifier.eissn2073-431X-
dc.rights.holderThe authors-
Appears in Collections:Dept of Computer Science Research Papers

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