Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/24424
Full metadata record
DC FieldValueLanguage
dc.contributor.authorKilbride, C-
dc.contributor.authorWarland, A-
dc.contributor.authorStewart, V-
dc.contributor.authorAweid, B-
dc.contributor.authorSamiyappan, A-
dc.contributor.authorRyan, J-
dc.contributor.authorButcher, T-
dc.contributor.authorAthanasiou, D-
dc.contributor.authorBaker, K-
dc.contributor.authorSingla Buxarrais, G-
dc.contributor.authorAnokye, N-
dc.contributor.authorPound, C-
dc.contributor.authorGowing, F-
dc.contributor.authorNorris, M-
dc.date.accessioned2022-04-08T19:54:29Z-
dc.date.available2022-04-08T19:54:29Z-
dc.date.issued2022-06-07-
dc.identifierORCiD: Cherry Kilbride http://orcid.org/0000-0002-2045-1883-
dc.identifierORCiD: Victoria Stewart http://orcid.org/0000-0003-4077-8848-
dc.identifierORCiD: Jennifer Ryan http://orcid.org/0000-0003-3768-2132-
dc.identifiere058905-
dc.identifier.citationKilbride, C.et al. (2022) 'Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb post Stroke (RHOMBUS II): protocol of a feasibility randomised controlled trial', BMJ Open, 12 (6), e058905, pp. 1 - 9. doi: 10.1136/bmjopen-2021-058905.en_US
dc.identifier.issn2044-6055-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/24424-
dc.description.abstractIntroduction: Upper limb (UL) rehabilitation is most effective early after stroke, with higher doses leading to improved outcomes. For the stroke survivor, the repetition may be monotonous. For clinicians, providing a clinically meaningful level of input can be challenging. As such, time spent engaged in UL activity among subacute stroke survivors remains inadequate. Opportunities for the stroke survivor to engage with UL rehabilitation in a safe, accessible and engaging way are essential to improving UL outcomes following stroke. The NeuroBall is a non-immersive virtual reality (VR) digital system designed for stroke rehabilitation, specifically for the arm and hand. The aim of the Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb post Stroke study is to determine the safety, feasibility and acceptability of the NeuroBall as a rehabilitation intervention for the UL in subacute stroke. Methods and analysis: A feasibility randomised controlled trial (RCT) will compare the NeuroBall plus usual care with usual care only, in supporting UL rehabilitation over 7 weeks. Twenty-four participants in the subacute poststroke phase will be recruited while on the inpatient or early supported discharge (ESD) stroke pathway. Sixteen participants will be randomised to the intervention group and eight to the control group. Outcomes assessed at baseline and 7 weeks include gross level of disability, arm function, spasticity, pain, fatigue and quality of life (QoL). Safety will be assessed by recording adverse events and using pain, spasticity and fatigue scores. A parallel process evaluation will assess feasibility and acceptability of the intervention. Feasibility will also be determined by assessing fidelity to the intervention. Postintervention, semistructured interviews will be used to explore acceptability with 12 participants from the intervention group, four from the usual care group and with up to nine staff involved in delivering the intervention. Ethics and dissemination: This trial has ethical approval from Brunel University London’s Research Ethics Committee 25257-NHS-Oct/2020-28121-2 and the Wales Research Ethics Committee 5 Bangor (Health and Care Research Wales) REC ref: 20/WA/0347. The study is sponsored by Brunel University London. Contact: Dr Derek Healy, Chair, University Research Ethics committee (Derek.healy@brunel.ac.uk). Trial results will be submitted for publication in peer-reviewed journals, presented at national and international conferences and distributed to people with stroke. Trial registration number ISRCTN11440079; Pre-results.-
dc.description.sponsorshipThe Stroke Association and MedCity grant number SA MC 21\10001.en_US
dc.format.extent1 - 9-
dc.format.mediumPrint-Electronic-
dc.language.isoenen_US
dc.publisherBMJ Publishingen_US
dc.rightsCopyright information © Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: https://creativecommons.org/licenses/by-nc/4.0/.-
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/-
dc.subjectstrokeen_US
dc.subjectrehabilitationen_US
dc.subjectupper limben_US
dc.subjectvirtual realityen_US
dc.titleRehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb post Stroke (RHOMBUS II): protocol of a feasibility randomised controlled trialen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1136/bmjopen-2021-058905-
dc.relation.isPartOfBMJ Open-
pubs.issue6-
pubs.publication-statusPublished-
pubs.volume12-
dc.identifier.eissn2044-6055-
dc.rights.licensehttps://creativecommons.org/licenses/by-nc/4.0/legalcode.en-
dc.rights.holderAuthor(s) (or their employer(s))-
Appears in Collections:Dept of Health Sciences Research Papers

Files in This Item:
File Description SizeFormat 
FullText.pdfCopyright information © Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by-nc/4.0/369.74 kBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons