Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/23880
Title: Detecting framerate-oriented cyber attacks on user experience in virtual reality
Authors: Odeleye, B
Loukas, G
Heartfield, R
Spyridonis, F
Issue Date: 1-Oct-2021
Citation: Odeleye, B., Loukas, G., Heartfield, R. and Spyridonis, F. (2021) 'Detecting framerate-oriented cyber attacks on user experience in virtual reality', VR4Sec: 1st International Workshop on Security for XR and XR for Security: Proceedings, Vancouver, B.C., Canada (virtual), 6 August, pp. 1-5. Available at: https://vr4sec.hcigroup.de/proceedings/VR4Sec_paper_3.pdf.
Abstract: Copyright © 2021 The Autor(s). Virtual Reality (VR) is expected to become an enabling technology for training in realistic conditions, data visualisation, education and many other applications. However, there is still limited research on cyber threats to VR environments and even less on technical protections against them. We are currently developing a VR testbed specifically designed for assessing different cyber threats, their impact to user experience and corresponding defences. In this work in progress, we demonstrate two novel approaches by which a cyber attack can potentially cause VR sickness on demand based on frame rate manipulation by taking advantage of GPU and network vulnerabilities. We further show that a simple unsupervised machine learning method using Isolation Forest can provide early warning of such attacks likely before they have significant impact on the VR system and its user.
Description: The VR4Sec 2021 workshop will be held [on 6 August 2021] in conjunction with SOUPS 2021 (https://www.usenix.org/conference/soups2021).
URI: https://bura.brunel.ac.uk/handle/2438/23880
Appears in Collections:Dept of Computer Science Research Papers

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