Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/22029
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dc.contributor.authorDong, H-
dc.contributor.authorJiang, Y-
dc.contributor.authorJachna, TJ-
dc.date.accessioned2020-12-27T00:53:57Z-
dc.date.available2020-12-27T00:53:57Z-
dc.date.issued2020-12-17-
dc.identifier10555-
dc.identifier.citationJiang, Y., Jachna, T. J. and Dong, H. (2020) ‘Game for Complete Care: A Means of Connecting “User-Centered Design” with Sustainability’, Sustainability. MDPI AG, 12(24), 10555, pp. 1-18. doi: 10.3390/su122410555.en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/22029-
dc.description.abstractCopyright © 2021 The Author(s). This paper addresses sustainability and gaming from an interior design education perspective, emphasizing the importance of understanding the meaning of ‘complete care’ and raising the awareness of care among design students. The four-step inquiry was adopted as a methodological framework. The theoretical model of ‘complete care’ was proposed and the interactive game ‘Ideal Home’ was developed to raise the awareness of care in design. The game imitated a conversation activity between the interior designer and the client at the early stage of the design process and assisted ‘designers’ to ask meaningful questions from ‘clients’ so as to develop a better understanding of their care needs. Six postgraduate students with interior design backgrounds played the game, and they were observed and interviewed. The results suggested that the participants’ understanding of care improved after they played the game and they were able to identify more issues and detailed needs through the conversations. The significance of the research is that it proposes a theoretical framework to explain the meaning of ‘complete care’ in the design process, and also develops a practical tool (i.e., the game) to educate designers about care.en_US
dc.description.sponsorshipTongji-Hong Kong PolyU PhD Scholarship scheme; Fundamental Research Funding of Central Universities of China; Brunel University London’s Open Access Funden_US
dc.description.sponsorshipTongji-Hong Kong PolyU PhD Scholarship scheme; Fundamental Research Funding of Central Universities of China, Ref No. 222202022040; Brunel University London’s Open Access Funding.-
dc.format.extent1 - 18 (18)-
dc.languageEnglish-
dc.language.isoenen_US
dc.publisherMDPIen_US
dc.rightsCopyright © 2021 The Author(s). Licensee MDPI, Basel, Switzerland. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectsustainabilityen_US
dc.subjectcareen_US
dc.subjectinterior designen_US
dc.subjectgameen_US
dc.subjecteducationen_US
dc.titleGame for Complete Care: A Means of Connecting ‘User-Centered Design’ with Sustainabilityen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.3390/su122410555-
dc.relation.isPartOfSustainability-
pubs.issue24-
pubs.publication-statusPublished-
pubs.volume12-
dc.identifier.eissn2071-1050-
Appears in Collections:Brunel Design School Research Papers

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