Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/21112
Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Doukianou, S | - |
dc.contributor.author | Daylamani-Zad, D | - |
dc.contributor.author | Paraskevopoulos, I | - |
dc.date.accessioned | 2020-06-30T11:04:29Z | - |
dc.date.available | 2020-01-01 | - |
dc.date.available | 2020-06-30T11:04:29Z | - |
dc.date.issued | 2020-04-08 | - |
dc.identifier.citation | Springer Series on Cultural Computing, 2020, pp. 283 - 299 | en_US |
dc.identifier.isbn | 978-3-030-37190-6 | - |
dc.identifier.isbn | 978-3-030-37191-3 | - |
dc.identifier.uri | http://bura.brunel.ac.uk/handle/2438/21112 | - |
dc.description | The final authenticated version is available online at https://doi.org/10.1007/978-3-030-37191-3_15 | en_US |
dc.description.abstract | © 2020, Springer Nature Switzerland AG. Since museums, heritage sites and archives are important for the preservation of our cultural heritage; recently there has been an attempt to promote better absorption of cultural knowledge by involving the learners in the process. | en_US |
dc.format.extent | 283 - 299 | - |
dc.language.iso | en | en_US |
dc.publisher | Springer | en_US |
dc.title | Beyond virtual museums: adopting serious games and extended reality (xr) for user-centred cultural experiences | en_US |
dc.type | Book chapter | en_US |
dc.identifier.doi | http://dx.doi.org/10.1007/978-3-030-37191-3_15 | - |
dc.relation.isPartOf | Springer Series on Cultural Computing | - |
pubs.publication-status | Published | - |
Appears in Collections: | Dept of Electronic and Electrical Engineering Embargoed Research Papers |
Files in This Item:
File | Description | Size | Format | |
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FullText.pdf | 405.66 kB | Adobe PDF | View/Open |
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