Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/20020
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dc.contributor.authorSpyridonis, F-
dc.contributor.authorDaylamani-Zad, D-
dc.date.accessioned2020-01-16T11:54:20Z-
dc.date.available2020-01-16T11:54:20Z-
dc.date.issued2020-01-07-
dc.identifierORCID iD: Fotios Spyridonis https://orcid.org/0000-0003-4253-365X-
dc.identifierORCID iD: Damon Daylamani-Zad https://orcid.org/0000-0001-7849-458X-
dc.identifier.citationSpyridonis, F. and Daylamani-Zad, D. (2021) A serious game to improve engagement with web accessibility guidelines, Behaviour & Information Technology, 40 (6), pp. 578 - 596. doi: 10.1080/0144929X.2019.1711453.en_US
dc.identifier.issn0144-929X-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/20020-
dc.descriptionData availability statement: The data that support the findings of the reported studies are available from the corresponding author, upon reasonable request.-
dc.description.abstractDesigners are often faced with the challenge of following web accessibility guidelines that are complex and ambiguous, and therefore hard to use. This is evidenced by the low percentage of public websites that comply fully with web accessibility standards worldwide. Lack of engagement among designers to follow established web accessibility guidelines is often accounted for this issue. In this paper, we address designers’ lack of engagement through a serious game called GATE which is based on the Web Content Accessibility Guidelines (WCAG). We followed a User-Centred approach by identifying user types of designers through an online survey. We then mapped these user types and the WCAG to relevant game mechanics. The resulting game was evaluated with designers for its perceived effectiveness, user engagement, and user satisfaction using a mixed methods approach. Our results demonstrate the potential of GATE which offers designers an innovative and engaging solution towards the wider adoption of web accessibility guidelines.-
dc.description.sponsorshipThis research did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.-
dc.format.extent578 - 596-
dc.language.isoenen_US
dc.publisherTaylor & Francisen_US
dc.rightsCopyright © 2020 Taylor & Francis. This is an Accepted Manuscript of an article published by Taylor & Francis in Behaviour & Information Technology on 07 Jan 2020, available at: https://www.tandfonline.com/10.1080/0144929x.2019.1711453 (see: https://authorservices.taylorandfrancis.com/research-impact/sharing-versions-of-journal-articles/).-
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/-
dc.subjecthuman computer interactionen_US
dc.subjectaccessibilityen_US
dc.subjectuser engagementen_US
dc.subjectserious gamesen_US
dc.subjectuser modellingen_US
dc.subjectweb designen_US
dc.titleA serious game to improve engagement with web accessibility guidelinesen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1080/0144929x.2019.1711453-
dc.relation.isPartOfBehaviour & Information Technology-
pubs.issue6-
pubs.publication-statusPublished-
pubs.volume40-
dc.rights.holderTaylor & Francis-
Appears in Collections:Dept of Computer Science Research Papers
Brunel Design School Research Papers

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