Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/18133
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dc.contributor.authorCovaci, A-
dc.contributor.authorGhinea, G-
dc.contributor.authorLin, CH-
dc.contributor.authorHuang, SH-
dc.contributor.authorShih, JL-
dc.date.accessioned2019-05-17T11:51:56Z-
dc.date.available2018-08-01-
dc.date.available2019-05-17T11:51:56Z-
dc.date.issued2018-01-06-
dc.identifier.citationMultimedia Tools and Applications, 2018, 77 (16), pp. 21245 - 21263en_US
dc.identifier.issn1380-7501-
dc.identifier.issnhttp://dx.doi.org/10.1007/s11042-017-5459-2-
dc.identifier.issn1573-7721-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/18133-
dc.description.abstractSerious games are becoming an alternative educational method in a variety of fields because of their potential to improve the quality of learning experiences and to facilitate knowledge acquisition and content understanding. Moreover, entertainment-driven learners are more easily motivated to benefit from the learning process through meaningful activities defined in a game context. Interfacing educational computer games with multisensorial interfaces allows for a seamless integration between virtual and physical environments. Multisensorial cues can improve memory and attention and increase the cognitive and sensory-motor performance. Despite of the increasing knowledge in sensory processes, multisensory experiences and interactions in computer based instruction remain insufficiently explored and understood. In this paper, we present a multisensory educational game - Fragrance Channel - and we investigate how enabling olfaction can contribute to users' learning performance, engagement and quality of experience. We compare results obtained after experiencing Fragrance Channel in the presence and absence of olfactory feedback on both a mobile and a PC. A knowledge test administered before and immediately after showed that our proposed educational game led to an improvement of performance in all the explored conditions. Subjective measurements carried out after the olfactory experience showed that students enjoyed the scenario and appreciated it as being relevant.en_US
dc.description.sponsorshipEuropean Union’s Horizon 2020 Research and Innovation programmeen_US
dc.format.extent21245 - 21263-
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.subjectGamesen_US
dc.subjectOlfactionen_US
dc.subjectLearningen_US
dc.subjectMultisensory interactionen_US
dc.subjectHistoryen_US
dc.titleMultisensory games-based learning - lessons learnt from olfactory enhancement of a digital board gameen_US
dc.typeArticleen_US
dc.identifier.doihttp://dx.doi.org/10.1007/s11042-017-5459-2-
dc.relation.isPartOfMultimedia Tools and Applications-
pubs.issue16-
pubs.publication-statusPublished-
pubs.volume77-
dc.identifier.eissn1573-7721-
Appears in Collections:Dept of Health Sciences Research Papers

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