Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/16752
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dc.contributor.authorBirringer, J-
dc.contributor.editorAdebayo, R-
dc.contributor.editorFarouk, I-
dc.contributor.editorJones, S-
dc.contributor.editorRapeane-Mathonsi, M-
dc.date.accessioned2018-08-24T15:19:12Z-
dc.date.available2018-06-23-
dc.date.available2018-08-24T15:19:12Z-
dc.date.issued2018-
dc.identifier.citationProceedings of the 24th International Symposium on Electronic Art, 2018, pp. 201 - 208 (7)en_US
dc.identifier.isbn9780620803328-
dc.identifier.isbn0620803320-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/16752-
dc.description.abstractThis presentation extends the author’s earlier work on dance technologies and in/audible choreographies to delve into participatory sensory architecture and augmented virtuality, introducing concepts of the material affects of flows and aural environments, and discussing the design of wearables used in immersive environments (kinetic atmospheres or ‘kimospheres’). Kinetic atmospheres are conceived as formative, not built/constructed in a stable form but responsive to movers or even ‘wearable’ themselves. Basing its investigation of such porous interactive environments for wearable performance in recent installations of the DAP-Lab, as well as acoustic-theatrical installations and contemporary choreographic architectures and objects, the paper explores the impact of audiophonic wearables on movement choreography and role-play within such kimospheres. Finally, it sketches more speculative developments of how bodies and wearables come to affect, and be affected by, kinetic, sonic and Virtual Reality interfaces – in the sense in which the composer Xenakis had envisioned reverberant multimedia architectures and spatial intensities to be live instruments, not static objects or envelopes. Birringer proposes to rework architectural, cybernetic, and hydrogeological theories of the liquid, and shift attention to liquid aurality and virtuality derived also from anthropological concepts of understanding the movement of water, mist, and vapor (immersion, animation, animateriality).en_US
dc.format.extent201 - 208 (7)-
dc.language.isoenen_US
dc.publisherFaculty of Arts and Design, Durban University of Technologyen_US
dc.subjectAtmospheresen_US
dc.subjectArchitectureen_US
dc.subjectInteractionen_US
dc.subjectMovementen_US
dc.subjectWearablesen_US
dc.subjectTactile-liquid visionen_US
dc.titleKinetic Atmospheres and Immersion Architectureen_US
dc.typeBook chapteren_US
dc.relation.isPartOfProceedings of the 24th International Symposium on Electronic Art-
pubs.publication-statusPublished-
Appears in Collections:Dept of Arts and Humanities Research Papers

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