Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/15121
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dc.contributor.authorMoody, P-
dc.date.accessioned2017-09-05T14:52:27Z-
dc.date.available2017-07-30-
dc.date.available2017-09-05T14:52:27Z-
dc.date.issued2017-
dc.identifier.citationInternational Journal of e-Politics, 2017, 8 (3), pp. 42 - 50en_US
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/15121-
dc.description.abstractMuch has been written about the function of narrative in virtual reality (VR) productions (Aylett & Louchart, 2003; Aylett et al, 2005; Ryan, 2001; 2005; 2008; 2009), but the role of the audience, and the relative degree of control that they have over the content, has led some scholars to believe that there is an ontological problem with describing VR in narrative terms. This article investigates some of these assumptions, via an analysis of an undertheorised aspect of VR that has emerged in recent years – the 360° film. It argues that 360° film represents a much more important aspect of VR than has been previously recognised. In so doing, the article establishes this medium as an important field of study, and argues that ultimately, it will be the commercial infrastructure for this content which will define the parameters of immersive storytelling.en_US
dc.format.extent42 - 50-
dc.language.isoenen_US
dc.subject360° Filmen_US
dc.subjectImmersive Storytellingen_US
dc.subjectNarrativeen_US
dc.subjectVirtual Realityen_US
dc.subjectVRen_US
dc.title'An Amuse-Bouche at Best': 360 Degree VR Storytelling in Full Perspectiveen_US
dc.typeArticleen_US
dc.identifier.doihttp://dx.doi.org/10.4018/IJEP.2017070104-
dc.relation.isPartOfInternational Journal of e-Politics-
pubs.issue3-
pubs.publication-statusPublished-
pubs.volume8-
Appears in Collections:Brunel Law School Research Papers

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