Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/14153
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dc.contributor.authorSzeracki, S-
dc.contributor.authorRoth, T-
dc.contributor.authorHinkenjann, A-
dc.contributor.authorLi, Y-
dc.date.accessioned2017-03-01T10:07:49Z-
dc.date.available2017-03-01T10:07:49Z-
dc.date.issued2015-
dc.identifier.citationWorkshop Virtual and Augmented Reality, 2015en_US
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/14153-
dc.description.abstractWe present a system which allows for guiding the image quality in global illumination (GI) methods by user-specified regions of interest (ROIs). This is done with either a tracked interaction device or a mouse-based method, making it possible to create a visualization with varying convergence rates throughout one image towards a GI solution. To achieve this, we introduce a scheduling approach based on Sparse Matrix Compression (SMC) for efficient generation and distribution of rendering tasks on the GPU that allows for altering the sampling density over the image plane. Moreover, we present a prototypical approach for filtering the newly, possibly sparse samples to a final image. Finally, we show how large-scale display systems can benefit from rendering with ROIs.en_US
dc.language.isoenen_US
dc.sourceWorkshop Virtual and Augmented Reality-
dc.sourceWorkshop Virtual and Augmented Reality-
dc.subjectComputer Graphicsen_US
dc.subjectGlobal Illuminationen_US
dc.subjectCUDAen_US
dc.subjectImage Processingen_US
dc.titleBoosting histogram-based denoising methods with gpu optimizationsen_US
dc.typeArticleen_US
pubs.publication-statusPublished-
Appears in Collections:Dept of Computer Science Research Papers

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