Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/12020
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dc.contributor.authorWang, Z-
dc.contributor.authorCapiluppi, A-
dc.date.accessioned2016-02-04T14:44:54Z-
dc.date.available2015-10-09-
dc.date.available2016-02-04T14:44:54Z-
dc.date.issued2015-
dc.identifier.citationGames and Virtual Worlds for Serious Applications (VS-Games), Skovde, 16-18 September 2015en_US
dc.identifier.isbn9781479981021-
dc.identifier.urihttp://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7295761-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/12020-
dc.description.abstractThe research community is showing a growing interest in gamification and there are works showing the usefulness of gamification in different problem domains. Recently, a special interest has been given to the gamification design on systems addressing natural resource consumption issues such as to encourage efficient household water consumption. Despite the potential benefits, the gamification design method for such system is not conclusive. In this paper, we proposed a social-centred gamification approach to improve household water use efficiency. The approach firstly identified the water use related social network activities based upon existing popular social network activities. The approach then gamified each identified activity in terms of traditional instruments for improving water use efficiency and gamification rewards. The approach also used a set of indicators to explicitly detect and monitor both online social network activities and offline water use activities. With this approach the gamification effectiveness can be better traced and evaluated.en_US
dc.description.sponsorshipISS-EWATUS, Integrated Support System for Efficient Water Usage and Resources Management, FP7 project (grant no. 619228), funded by the European Communityen_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.subjectGamificationen_US
dc.subjectSocial network gamificationen_US
dc.subjectGamification designen_US
dc.subjectEfficient water useen_US
dc.titleA Social-Centred Gamification Approach to Improve Household Water Use Efficiencyen_US
dc.typeConference Paperen_US
dc.identifier.doihttp://dx.doi.org/10.1109/VS-GAMES.2015.7295761-
dc.relation.isPartOfVS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications-
pubs.publication-statusPublished-
pubs.publication-statusPublished-
Appears in Collections:Dept of Computer Science Research Papers

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