Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/11933
Title: Tree Contraction, Connected Components, Minimum Spanning Trees: a GPU Path to Vertex Fitting
Authors: Lopes, RHC
Reid, ID
Hobson, PR
Issue Date: 2014
Publisher: Verlag Deutsches Elektronen-Synchrotron
Citation: GPU Computing in High-Energy Physics Conference, Pisa, Italy, pp. 30-35, (10-12 September 2014)
Abstract: Standard parallel computing operations are considered in the context of algorithms for solving 3D graph problems which have applications, e.g., in vertex finding in HEP. Exploiting GPUs for tree-accumulation and graph algorithms is challenging: GPUs offer extreme computational power and high memory-access bandwidth, combined with a model of fine-grained parallelism perhaps not suiting the irregular distribution of linked representations of graph data structures. Achieving data-race free computations may demand serialization through atomic transactions, inevitably producing poor parallel performance. A Minimum Spanning Tree algorithm for GPUs is presented, its implementation discussed, and its efficiency evaluated on GPU and multicore architectures.
URI: http://www.desy.de/
http://bura.brunel.ac.uk/handle/2438/11933
DOI: http://dx.doi.org/10.3204/DESY-PROC-2014-05/5
ISBN: 978-3-935702-92-8
Appears in Collections:Dept of Electronic and Electrical Engineering Research Papers

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