Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/11467
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dc.contributor.authorBrown, AML-
dc.contributor.authorBjörn, M-
dc.coverage.spatialLeuphana-
dc.coverage.spatialLeuphana-
dc.date.accessioned2015-10-12T11:09:36Z-
dc.date.available2015-10-12T11:09:36Z-
dc.date.issued2015-
dc.identifier.citationProceedings of the 8th Digital Games Research Association conference, DiGRA'15, Germany, (14 May 2015)en_US
dc.identifier.issn2342-9666-
dc.identifier.urihttp://www.digra.org/digital-library/publications/animal-crossing-new-leaf-and-the-diversity-of-horror-in-video-games/-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/11467-
dc.description.abstractThis paper explores the diverse ways horror can be conveyed in games by investigating how games that are not associated with the horror genre can produce unsettling or scary experiences. To conduct this exploration, this study uses interaction mapping, as outlined by Consalvo and Dutton (2006), to examine a game that has thoroughly pleasant and cutesy trappings: Animal Crossing: New Leaf (Nintendo 2013). The interactions were analysed according to three themes prevalent within literature on horror and horror games: the loss of agency, the Freudian uncanny, and the Heideggerian uncanny. Ultimately, this paper demonstrates that a game which is not explicitly scary is occasionally made so through its rudimentary simulation of human behaviour and societal constructs as well as its autonomous functions and inclusion of real-world time, showing that games have very diverse means of conveying unsettling or horrifying experiences. The paper also shows how frameworks used to analyse games in the horror genre can be applicable to critical readings of non-horror games in order to understand the unexpected player reactions they can evoke.en_US
dc.language.isoenen_US
dc.publisherDiGRAen_US
dc.sourceDiGRA-
dc.sourceDiGRA-
dc.subjectHorror gamesen_US
dc.subjectDiversity of game horroren_US
dc.subjectUncannyen_US
dc.subjectAgencyen_US
dc.subjectInteraction mappingen_US
dc.subjectAnimal Crossing: New Leafen_US
dc.titleAnimal crossing: New leaf and the diversity of horror in video gamesen_US
dc.typeArticleen_US
dc.relation.isPartOfhttp://www.digra.org/digital-library/publications/animal-crossing-new-leaf-and-the-diversity-of-horror-in-video-games/-
pubs.publication-statusPublished-
pubs.publication-statusPublished-
Appears in Collections:Dept of Social and Political Sciences Research Papers

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