Showing results 4 to 15 of 15
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Issue Date | Title | Author(s) |
31-May-2021 | A framework and immersive serious game for mild cognitive impairment | Lau, S-YJ; Agius, H |
2021 | A framework and serious game to support those with mild cognitive impairment | Lau, Sum Yuet Joyce |
2024 | Generative Tools for Graphical Assets: A Study on Game Designers' and Developers' Preferences | Fukaya, K; Daylamani-Zad, D; Agius, H |
2024 | Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art | Fukaya, K; Daylamani-Zad, D; Agius, H |
12-Mar-2016 | Lu-Lu: A framework for collaborative decision making games | Daylamani Zad, D; Angelides, MC; Agius, H |
2013 | MC2: A framework and service for MPEG-7 content-modelling communities | Agius, H; Angelides, MC; Zad, DD |
2013 | MC2: MPEG-7 content modelling communities | Daylamani Zad, Damon |
2020 | Mobile depth sensing technology and algorithms with application to occupational therapy healthcare | Ibrahim, Zear |
2017 | Optimisation of a propagation model for last mile connectivity with low altitude platforms using machine learning | Almalki, Faris Abdullah E |
20-Dec-2019 | Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework | Agius, H; Daylamani-Zad, D |
2018 | Reflective agents for personalisation in collaborative games | Daylamani-Zad, D; Agius, H; Angelides, MC |
2008 | Video summarisation: A conceptual framework and survey of the state of the art | Money, AG; Agius, H |