Showing results 6 to 14 of 14
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Issue Date | Title | Author(s) |
9-May-2024 | Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework | Fukaya, K; Daylamani-Zad, D; Agius, H |
12-Feb-2022 | A framework and serious game for decision making in stressful situations; a fire evacuation scenario | Daylamani-Zad, D; Spyridonis, F; Al-Khafaaji, K |
2024 | Generative Tools for Graphical Assets: A Study on Game Designers' and Developers' Preferences | Fukaya, K; Daylamani-Zad, D; Agius, H |
29-May-2021 | Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication | Doukianou, S; Daylamani-Zad, D; O’Loingsigh, K |
2024 | Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art | Fukaya, K; Daylamani-Zad, D; Agius, H |
30-Apr-2024 | PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety | Spyridonis, F; Daylamani-Zad, D; Nightingale, J |
20-Dec-2019 | Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework | Agius, H; Daylamani-Zad, D |
2018 | Reflective agents for personalisation in collaborative games | Daylamani-Zad, D; Agius, H; Angelides, MC |
7-Jan-2020 | A serious game to improve engagement with web accessibility guidelines | Spyridonis, F; Daylamani-Zad, D |